9/19/2023 0 Comments Ffxi warlike patrick![]() When attack capped and used with identical pet TP, Tail Blow does equal damage as Randy's Razor Claw, Bertha's Sensilla Blades, etc. I fully understand that this is not how the majority are going to play BST, so let's take that use case out of the equation and think about this instead. I used Patrick as an example, because I use him and Hermes almost exclusively when I bother playing BST due to BST pets being a reliable skillchain engine that cover 7/8 elements easily using 1-charge Readys. There is no way to break this pattern without giving us a literal "Ready damage+" stat, which I sadly don't see the devs being willing to do.īertha is our only good AOE damage pet, which is the main reason why you will see her quite frequently it's not that she's technically any stronger than other jugs. ![]() Just because a wild version of a monster type hits stupidly hard does not in any way imply that a jug pet version would hit even slightly harder than existing jugs. The only real variances for maximum damage come from pet Job, JTs, and monster correlation. When attack capped, almost all 1-hit physical moves have the exact same damage range because the base stats are exactly the same. Like I said before, they used a handful of stat templates and apply them to all of our jug pets. Your assumptions on how Ready moves would scale are also 100% off the mark. It's quite possible to get an "out of range" error while literally standing INSIDE your pet's model, apparently due to lag. The closest thing would be the distance nerf which reduced our JA range for ALL JAs to less than melee range, which introduced what are effectively bugs into the job. It's not my personal opinion, it's simply a fact. ![]() Overhauls do not "come and go" for BST, because there have literally been none. ![]()
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